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Silent Hill : Origins Review for the PSP and Playstation 2

We start this game, as with so many Silent Hill games, observing the character that we’re going to be playing throughout the game. The character choice alone, for a Silent Hill game, seems rather odd but not implausible as we find ourselves in the shoes of a gruff truck driver named Travis Grady. Another somewhat surprising choice was the fact that that Konami decided to release the game on the PSP, a portable platform. Generally, as far as the survival horror platform goes, a small screen and bass less sound system in a crowded mall are far from the equation for gut wrenching tension. Though Konami then released the PS2 version of Silent Hill : Origins, the original release for the PSP is still a bit of a mystery.

After Travis exits his truck due to spotting a person in the road, then decides after some fog shows up that he’d rather run down the road that drive down it, and we’ve gone through the credits, Travis discovers a burning house. He then goes on to rescue a burning girl from inside the house and takes her to Alchemilla Hospital. Along the way you’ll notice the familiar music of Akira Yamaoka, the composer for all of the previous silent hill games, playing softly in the background. You’ll also notice that the visuals seem spot-on, as far as Silent Hill is concerned. For a PSP game, the graphics are quite nice really, and are on par with Silent Hill 2, but the similarities start to taper off after this.

It is not fair to get into comparisons of Silent Hill with its sequel as they are quite different in storyline without deviating from the main plot but if you want to push it, it can compete with buy pokemon go accounts that have similar level playing fields.

You’ll find very quickly that the game feels like a weak imitation of the previous Silent Hill games. The main character’s disturbing past feels very tacked-on and it’s hard to sympathize with any of his problems. He seemingly runs into the town for no reason and just sticks around for the fun. Along with the poorly wrought storyline, you’ll find that the combat has changed slightly and in ways that are less than desirable. First is the addition of quick button press cut scene events, which are usually a rather poor idea. These aren’t so bad but in a game like this it feels so gimmicky and out of place for a game that is prided on its story and immersive atmosphere. Second, the melee weapons are breakable, and there are a ton of them. Rest assured that as you progress through the game you’ll be carrying 8 coat hangers and 10 portable televisions.

To sum it up, Silent Hill: Origins is a rather weak attempt to mimic the other games in the Silent Hill franchise. Most of the selling points have been imitated poorly and the overall atmosphere of the previous Silent Hill games removed completely. While some viewed Silent Hill 4 : The Room as a slight depression in quality, it is nowhere near as disappointing and painful as Silent Hill: Origins.

We start this game, as with so many Silent Hill games, observing the character that we’re going to be playing throughout the game. The character choice alone, for a Silent Hill game, seems rather odd but not implausible as we find ourselves in the shoes of a gruff truck driver named Travis Grady. Another somewhat surprising choice was the fact that that Konami decided to release the game on the PSP, a portable platform. Generally, as far as the survival horror platform goes, a small screen and bass less sound system in a crowded mall are far from the equation for gut wrenching tension. Though Konami then released the PS2 version of Silent Hill : Origins, the original release for the PSP is still a bit of a mystery.

After Travis exits his truck due to spotting a person in the road, then decides after some fog shows up that he’d rather run down the road that drive down it, and we’ve gone through the credits, Travis discovers a burning house. He then goes on to rescue a burning girl from inside the house and takes her to Alchemilla Hospital. Along the way you’ll notice the familiar music of Akira Yamaoka, the composer for all of the previous silent hill games, playing softly in the background. You’ll also notice that the visuals seem spot-on, as far as Silent Hill is concerned. For a PSP game, the graphics are quite nice really, and are on par with Silent Hill 2, but the similarities start to taper off after this.

It is not fair to get into comparisons of Silent Hill with its sequel as they are quite different in storyline without deviating from the main plot but if you want to push it, it can compete with buy pokemon go accounts that have similar level playing fields.

You’ll find very quickly that the game feels like a weak imitation of the previous Silent Hill games. The main character’s disturbing past feels very tacked-on and it’s hard to sympathize with any of his problems. He seemingly runs into the town for no reason and just sticks around for the fun. Along with the poorly wrought storyline, you’ll find that the combat has changed slightly and in ways that are less than desirable. First is the addition of quick button press cut scene events, which are usually a rather poor idea. These aren’t so bad but in a game like this it feels so gimmicky and out of place for a game that is prided on its story and immersive atmosphere. Second, the melee weapons are breakable, and there are a ton of them. Rest assured that as you progress through the game you’ll be carrying 8 coat hangers and 10 portable televisions.

To sum it up, Silent Hill: Origins is a rather weak attempt to mimic the other games in the Silent Hill franchise. Most of the selling points have been imitated poorly and the overall atmosphere of the previous Silent Hill games removed completely. While some viewed Silent Hill 4 : The Room as a slight depression in quality, it is nowhere near as disappointing and painful as Silent Hill: Origins.